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Thirteen Bullets - Session 2

  • Aug. 6th, 2008 at 10:45 PM
steel and spellcraft, sword & planet
I ran a follow-up game to the 'One Shot' Savage Worlds game tonight. We used Skype's free conference calling for voice chat and, WOW, did that make a difference in the pace of the game. Now, I still prefer to use the in-game text chat for some IC chatting as I'm don't really do NPC 'voices' that well in real life.

On another happy, note it seems like the players are still happy with the way I run games and are willing to keep going to see the story arc through. The one-shot is now a mini-series. Huzzah!

Savage Worlds One-shot: Mission Accomplished!

  • Jul. 29th, 2008 at 11:02 PM
RPG
I just finished GMing my first Savage Worlds game on MapTool. Only two players showed up but that's ok.... I survived! More importantly, fun was had by all!

Thirteen Bullets - Teaser

  • Jul. 28th, 2008 at 3:21 PM
steel and spellcraft, sword & planet
Here is a teaser for tomorrow night's Savage World's One-shot game:
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This image was created using The Newspaper Clipping Generator.

NOTE: This is a work of fiction and this website nor the game has no affiliations with the Royal Ontario Museum.

Maptool Mania

  • Jul. 26th, 2008 at 5:36 PM
steel and spellcraft, sword & planet
After fooling around a bit with MapTool, TokenTool  and RPTroll's Savage Worlds MapTool macros and add-ons, I think I may have some of the basics down. Thanks a lot, RPTroll!

Click the Image to Embiggen.
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steel and spellcraft, sword & planet
I'm planning to run a Savage Worlds One-Shot game online using MapTool.

I put together a one-pager for prospective players for a Savage Worlds monster-bashing one-shot. A PDF version can be found here

Thirteen Bullets (working title)
A Savage Worlds One-Shot of Supernatural Pulp Action
System: The game will be powered Savage Worlds and our imaginations. Let's keep things Fast, Furious and Fun. You can get by with the Savage Worlds Test Drive v6 (free 16 page rules). The pre-gens will have some additional characteristics/rules but those will be described on each sheet. I'll have some other books on hand for my prep and reference.
When: A Tuesday or Wednesday night (7pm-10pm Pacific Time).
Where: Online using MapTool.
Key Influences: The Dresden Files, Angel & Buffy the Vampire Slayer, Ars Magica, Grand Theft Auto (you heard me) for some grit and The Nocturnals and Hellboy for the pulp, weird fantasy flavour.
Who are the heroes? The characters will be part of a group that protects the mundanes from Wendigo Forensic Investigators, Demonic musicians and other supernatural horrosr. The heroes could be part of a motley monster-hunting group, a cabal of wizards and their confederates or even an off-shoot of a international conspiracy.

The players will begin the game as Seasoned (20 XP) characters.

I've got some ideas for pre-gen PCs or recurring NPCs. You don't have to use these pre-gens but this should give you an idea of the kinds of characters that would be suitable for the setting:
* Troll-blooded Babe, Fae Princess in Exile – a newbie to the mundane world, she has some clout within the Fae Realms.
* The Warlock - Don't call him/her that though. A 'Relationship Manager' that deals with entities from The Beyond.
* The Shanghai Spectre - Ghost Hunter. Crime-Fighter. Pizza delivery person. Inherited the legacy of a pulp hero of the same name.
* The Russian Mobster with a heart of gold. His crime family was wiped out during a hostile takeover by monsters and magic.
* The Estranged Apprentice of an Ancient Atlantean Sorceress/Banking Executive. With great power comes great responsibility, or does it?

Other appropriate archetypes include the Private Investigator/Professional Wizard, Mad Scientist, former Igor, Flesh Golem Bodyguard, ormer Cultist, Were-Rat Thug, Demon-Hunting Priest, Former Servant of the Fae, Avatar of the Warrior god(dess), Knight of the Church, Scooby Gang member.

Where is the game set? The game on-line will be set in Toronto, Ontario, Canada.


I downloaded and tinkered with MapTool and it looks like I've found a winner. I found MapTool rather intuitive and didn't take a lot of headscratching on my part to use it. It even has a Fog-of-War feature. Nifty that. Using TokenTool it was shockingly easy to grab an image and turn it into a token. You can even drag and drop tokens from TokenTool into MapTool.

I have also uploaded a PDF for The Shanghai Spectre which you can find here. The other pre-generated characters are still a WIP (Work In Progress) but I will be posting them over the next few days for your comment and more importantly for your entertainment. :)
steel and spellcraft, sword & planet
With all the face-to-face gaming that's going on lately, I've been tempted to run a game myself. It will be a Savage Worlds monster-bashing one-shot run over the Internetz. I've prepared a one-page 'Elevator Pitch' for prospective players. A PDF version of the can be found here - you can also find the one-pager behind the LJ cut below. Think Angel/Buffy/Dresden Files/Grand Theft Auto/Hell Boy mash-up and you'll get the picture

Warning: Extreme Geekery Ahead )
 
I downloaded and tinkered with MapTool and it looks like I've found a winner. I found MapTool rather intuitive and didn't take a lot of headscratching on my part to use it. It even has a Fog-of-War feature. Nifty that. Using TokenTool it was shockingly easy to grab an image and turn it into a token. You can even drag and drop tokens from TokenTool into MapTool.

I'm also still working on some pre-gens. I'll probably to put them up one at a time as I get them done for your comment and more importantly for your entertainment. :)